
If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. "That was one of the biggest pillars we built the game on, that anybody who played it originally, it should feel like you're playing it again," Kick said./r/Games is for informative and interesting gaming content and discussions. They were more than prepared for the question, seemingly having asked it of themselves. I asked Stephen Kick, CEO of Nightdive, and Larry Kuperman, director of business development, how the developer decided which changes to make to one of gaming's most revered and influential classics to make it accessible to a modern audience. Not all the door codes are the same (except the famous one), and some rooms and hallways are redesigned for better navigation.

The textures, visual effects, audio logs, and engine are redone, and some story elements have been tweaked for cohesion. The levels, puzzles, enemies, weapons, and items are largely the same, though they look and feel different. One of the unique aspects of this new version of the game from Nightdive Studios is how it mixes the concepts of "remake" and "remaster," which are typically applied as binary labels. It's simultaneously just how you remember it and also quite new. reader comments 42 withĪfter nearly seven years of development, more than a decade after Stephen Kick first started looking into the rights, and almost 30 years after its release, System Shock is back.

Enlarge / Remaking and remastering a revered game may be nearly as tricky as remaking a space station employee as a cyborg enforcer.
